VR in Healthcare Market Size, Share, Trends, Growth and Forecast Report 2021-2027

Description

The global VR in Healthcare market garnered revenue around USD 261.94 million in 2020 and projected to reach USD 4,485.70 million in 2027, with at a compound annual growth rate (CAGR) 33.18% throughout the estimate period from 2021 to 2027. Virtual reality is all set to revolutionize the healthcare industry in coming years. It allows the integration of IT solutions in healthcare fields by transforming the way by which the patients are treated. Further, it helps in medical training, medical marketing, performing surgeries, and creating disease awareness. Virtual reality is a powerful diagnostic tool in combination with other techniques such as MRI/CT scans. Moreover, it helps in treating panic attacks & anxiety; cognitive distraction methods along with virtual reality are helpful in treating pain.

This research report encompasses precise assessment of the market with the help of comprehensive qualitative insights and supportable prognoses regarding market size, consumption and production. The projections presented in the report have been derived using proven research methodologies and assumptions. It does so by means of comprehensive qualitative insights, historical statistics, and verifiable predictions about market revenue and sales.

The rapidly budding threat owed to the eruption of COVID-19 is impacting lives, communities, businesses, and industries across the globe. With businesses shuttered, flights grounded, COVID-19 is about to affect the global economy in different ways such as by directly upsetting production and demand, by generating supply chain disruption, and by its financial impact on firms and financial markets. Therefore, this report covers COVID-19 outbreak impact analysis on the VR in Healthcare market under the research study. The market estimates offered in the report are the outcome of in-depth extensive secondary research, primary interviews and in-house professional assessments. These market evaluations have been measured by reviewing the impact of numerous social, political and economic factors coupled with recent market dynamics affecting the VR in Healthcare market growth.

The global VR in Healthcare market is characterized by the presence of numerous small as well as medium scale companies. These players are largely focused towards forward integration via raw material production, product manufacturing, and distribution across various industry verticals. The report recognizes numerous crucial manufacturers of the market. This research study aids to comprehend the strategies and associations that companies are converging to survive in this competitive marketplace. This report assists in understanding footprints of the manufacturers with the help of their global revenue, production, capacity and average selling price analysis for period 2016-2027.

Major manufacturers analysed under this study comprises:

The report provides a comprehensive analysis of the key players operating in the global VR in healthcare market, which include Microsoft Corporation, Alphabet Inc. (Google), General Electric, Koninklijke Philips N.V. (Philips), SyncThink Inc., Firsthand Technology Inc., AppliedVR, Inc., EchoPixel, DAQRI, and Orca Health, Inc.

This report delivers market breakdown and its revenue, consumption, production analysis and projections by categorizing it depending on parameters such as type, application/end-user, and region. This research report delivers the analysis and prognosis of revenue, production, price, market share and growth trend for different products such as:

By Product

·         VR Semiconductor Components

·         VR Devices

·         VR Sensors

·         Others

By Technology

·         Head-Mounted

·         Gesture-Tracking

·         Projector & Display Walls

By End User

·         Hospitals and Clinics

·         Research Laboratories    

·         Others

Regional Analysis and Forecast

Further, this research study analyses market size, production, consumption and its advancement trends at global, regional, and country level for period 2016 to 2027 and covers following region in its scope:

 

North America

United States

Canada

 

Europe

Germany

United Kingdom

Italy

France

Rest of EU

 

Asia Pacific

China

India

Japan

Southeast Asia

Rest of APAC

 

Central & South America 

Brazil 

Argentina

Rest of Central & South America 

 

Middle East and Africa

GCC

North Africa

South Africa

TABLE OF CONTENT

Chapter 1.  Introduction

1.1.  Research Objective

1.2.  Scope of the Study

1.3.  Definition

Chapter 2.  Research Methodology

2.1.  Research Approach

2.2.  Data Sources

2.3.  Assumptions & Limitations

Chapter 3.  Executive Summary

3.1.  Market Snapshot

Chapter 4.  Market Variables and Scope

4.1.  Introduction

4.2.  Market Classification and Scope

4.3.  Industry Value Chain Analysis

4.3.1.    Raw Material Procurement Analysis

4.3.2.    Sales and Distribution Channel Analysis

4.3.3.    Downstream Buyer Analysis

Chapter 5.  Market Dynamics Analysis and Trends

5.1.  Market Dynamics

5.1.1.    Market Drivers

5.1.2.    Market Restraints

5.1.3.    Market Opportunities

5.2.  Porter’s Five Forces Analysis

5.2.1.    Bargaining power of suppliers

5.2.2.    Bargaining power of buyers

5.2.3.    Threat of substitute

5.2.4.    Threat of new entrants

5.2.5.    Degree of competition

Chapter 6.  Competitive Landscape

6.1.1.    Company Market Share/Positioning Analysis

6.1.2.    Key Strategies Adopted by Players

6.1.3.    Vendor Landscape

6.1.3.1.        List of Suppliers

6.1.3.2.        List of Buyers

Chapter 7.  Global VR in Healthcare Market, By Product

7.1.  VR in Healthcare Market, by Product, 2021-2027

7.1.1.    VR Semiconductor Components

7.1.1.1.        Market Revenue and Forecast (2016-2027)

7.1.2.    VR Devices

7.1.2.1.        Market Revenue and Forecast (2016-2027)

7.1.3.    VR Sensors

7.1.3.1.        Market Revenue and Forecast (2016-2027)

7.1.4.    Others

7.1.4.1.        Market Revenue and Forecast (2016-2027)

Chapter 8.  Global VR in Healthcare Market, By Technology

8.1.  VR in Healthcare Market, by Technology, 2021-2027

8.1.1.    Head-Mounted

8.1.1.1.        Market Revenue and Forecast (2016-2027)

8.1.2.    Gesture-Tracking

8.1.2.1.        Market Revenue and Forecast (2016-2027)

8.1.3.    Projector & Display Walls

8.1.3.1.        Market Revenue and Forecast (2016-2027)

Chapter 9.  Global VR in Healthcare Market, By End User

9.1.  VR in Healthcare Market, by End User, 2021-2027

9.1.1.    Hospitals and Clinics

9.1.1.1.        Market Revenue and Forecast (2016-2027)

9.1.2.    Research Laboratories 

9.1.2.1.        Market Revenue and Forecast (2016-2027)

9.1.3.    Others

9.1.3.1.        Market Revenue and Forecast (2016-2027)

Chapter 10.      Global VR in Healthcare Market, Regional Estimates and Trend Forecast

10.1.        North America

10.1.1.  Market Revenue and Forecast, by Product (2016-2027)

10.1.2.  Market Revenue and Forecast, by Technology (2016-2027)

10.1.3.  Market Revenue and Forecast, by End User (2016-2027)

10.1.4.  U.S.

10.1.4.1.      Market Revenue and Forecast, by Product (2016-2027)

10.1.4.2.      Market Revenue and Forecast, by Technology (2016-2027)

10.1.4.3.      Market Revenue and Forecast, by End User (2016-2027)

10.1.5.  Rest of North America

10.1.5.1.      Market Revenue and Forecast, by Product (2016-2027)

10.1.5.2.      Market Revenue and Forecast, by Technology (2016-2027)

10.1.5.3.      Market Revenue and Forecast, by End User (2016-2027)

10.2.        Europe

10.2.1.  Market Revenue and Forecast, by Product (2016-2027)

10.2.2.  Market Revenue and Forecast, by Technology (2016-2027)

10.2.3.  Market Revenue and Forecast, by End User (2016-2027)

10.2.4.  UK

10.2.4.1.      Market Revenue and Forecast, by Product (2016-2027)

10.2.4.2.      Market Revenue and Forecast, by Technology (2016-2027)

10.2.4.3.      Market Revenue and Forecast, by End User (2016-2027)

10.2.5.  Germany

10.2.5.1.      Market Revenue and Forecast, by Product (2016-2027)

10.2.5.2.      Market Revenue and Forecast, by Technology (2016-2027)

10.2.5.3.      Market Revenue and Forecast, by End User (2016-2027)

10.2.6.  France

10.2.6.1.      Market Revenue and Forecast, by Product (2016-2027)

10.2.6.2.      Market Revenue and Forecast, by Technology (2016-2027)

10.2.6.3.      Market Revenue and Forecast, by End User (2016-2027)

10.2.7.  Rest of Europe

10.2.7.1.      Market Revenue and Forecast, by Product (2016-2027)

10.2.7.2.      Market Revenue and Forecast, by Technology (2016-2027)

10.2.7.3.      Market Revenue and Forecast, by End User (2016-2027)

10.3.        APAC

10.3.1.  Market Revenue and Forecast, by Product (2016-2027)

10.3.2.  Market Revenue and Forecast, by Technology (2016-2027)

10.3.3.  Market Revenue and Forecast, by End User (2016-2027)

10.3.4.  India

10.3.4.1.      Market Revenue and Forecast, by Product (2016-2027)

10.3.4.2.      Market Revenue and Forecast, by Technology (2016-2027)

10.3.4.3.      Market Revenue and Forecast, by End User (2016-2027)

10.3.5.  China

10.3.5.1.      Market Revenue and Forecast, by Product (2016-2027)

10.3.5.2.      Market Revenue and Forecast, by Technology (2016-2027)

10.3.5.3.      Market Revenue and Forecast, by End User (2016-2027)

10.3.6.  Japan

10.3.6.1.      Market Revenue and Forecast, by Product (2016-2027)

10.3.6.2.      Market Revenue and Forecast, by Technology (2016-2027)

10.3.6.3.      Market Revenue and Forecast, by End User (2016-2027)

10.3.7.  Rest of APAC

10.3.7.1.      Market Revenue and Forecast, by Product (2016-2027)

10.3.7.2.      Market Revenue and Forecast, by Technology (2016-2027)

10.3.7.3.      Market Revenue and Forecast, by End User (2016-2027)

10.4.        MEA

10.4.1.  Market Revenue and Forecast, by Product (2016-2027)

10.4.2.  Market Revenue and Forecast, by Technology (2016-2027)

10.4.3.  Market Revenue and Forecast, by End User (2016-2027)

10.4.4.  GCC

10.4.4.1.      Market Revenue and Forecast, by Product (2016-2027)

10.4.4.2.      Market Revenue and Forecast, by Technology (2016-2027)

10.4.4.3.      Market Revenue and Forecast, by End User (2016-2027)

10.4.5.  North Africa

10.4.5.1.      Market Revenue and Forecast, by Product (2016-2027)

10.4.5.2.      Market Revenue and Forecast, by Technology (2016-2027)

10.4.5.3.      Market Revenue and Forecast, by End User (2016-2027)

10.4.6.  South Africa

10.4.6.1.      Market Revenue and Forecast, by Product (2016-2027)

10.4.6.2.      Market Revenue and Forecast, by Technology (2016-2027)

10.4.6.3.      Market Revenue and Forecast, by End User (2016-2027)

10.4.7.  Rest of MEA

10.4.7.1.      Market Revenue and Forecast, by Product (2016-2027)

10.4.7.2.      Market Revenue and Forecast, by Technology (2016-2027)

10.4.7.3.      Market Revenue and Forecast, by End User (2016-2027)

10.5.        Latin America

10.5.1.  Market Revenue and Forecast, by Product (2016-2027)

10.5.2.  Market Revenue and Forecast, by Technology (2016-2027)

10.5.3.  Market Revenue and Forecast, by End User (2016-2027)

10.5.4.  Brazil

10.5.4.1.      Market Revenue and Forecast, by Product (2016-2027)

10.5.4.2.      Market Revenue and Forecast, by Technology (2016-2027)

10.5.4.3.      Market Revenue and Forecast, by End User (2016-2027)

10.5.5.  Rest of LATAM

10.5.5.1.      Market Revenue and Forecast, by Product (2016-2027)

10.5.5.2.      Market Revenue and Forecast, by Technology (2016-2027)

10.5.5.3.      Market Revenue and Forecast, by End User (2016-2027)

Chapter 11.  Company Profiles

11.1.              Microsoft Corporation

11.1.1.  Company Overview

11.1.2.  Product Offerings

11.1.3.  Financial Performance

11.1.4.  Recent Initiatives

11.2.              Alphabet Inc. (Google)

11.2.1.  Company Overview

11.2.2.  Product Offerings

11.2.3.  Financial Performance

11.2.4.  Recent Initiatives

11.3.              General Electric

11.3.1.  Company Overview

11.3.2.  Product Offerings

11.3.3.  Financial Performance

11.3.4.  Recent Initiatives

11.4.              Koninklijke Philips N.V. (Philips)

11.4.1.  Company Overview

11.4.2.  Product Offerings

11.4.3.  Financial Performance

11.4.4.  Recent Initiatives

11.5.              SyncThink Inc.

11.5.1.  Company Overview

11.5.2.  Product Offerings

11.5.3.  Financial Performance

11.5.4.  Recent Initiatives

11.6.              Firsthand Technology Inc.

11.6.1.  Company Overview

11.6.2.  Product Offerings

11.6.3.  Financial Performance

11.6.4.  Recent Initiatives

11.7.              AppliedVR, Inc.

11.7.1.  Company Overview

11.7.2.  Product Offerings

11.7.3.  Financial Performance

11.7.4.  Recent Initiatives

11.8.              EchoPixel

11.8.1.  Company Overview

11.8.2.  Product Offerings

11.8.3.  Financial Performance

11.8.4.  Recent Initiatives

11.9.              DAQRI

11.9.1.  Company Overview

11.9.2.  Product Offerings

11.9.3.  Financial Performance

11.9.4.  Recent Initiatives

11.10.           Orca Health, Inc.

11.10.1.               Company Overview

11.10.2.               Product Offerings

11.10.3.               Financial Performance

11.10.4.               Recent Initiatives

Chapter 12.  Research Methodology

12.1.              Primary Research

12.2.              Secondary Research

12.3.              Assumptions

Chapter 13.  Appendix

13.1.              About Us

13.2.              Glossary of Terms

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